This game involves both luck and skill. It gives children a chance to show their abilities in vocabulary and simple addition. It gives practice in thinking of simple pseudonumes without using a Pseudonumer.

**Needed**:

Two or more players, ages 10 and up.

A sheet of paper for each player to write the list of numbers and keep
the score.

A pocket calculator is handy, but not necessary.

*(Didn't learn the pseudonumerals? Learn to
pseudospell now!)*

**Example setup**:
**2 9 5** The game
starts with a list of three 3-digit numbers. These numbers must be
**3 6 4** made up
by the players, perhaps by pseudonuming 3 different names or words.
**8 2 7 ** (Any nine
digits will do � these 9 digits are a typical example.)

**Play**:

The players now take turns.

2 9 5 On his turn,
the player must first obtain the next 3-digit number

3 6 4 by summing the
previous three numbers.

8 2 7 (Any fourth digits,
or numbers in the thousands-place, are simply deleted.)
**4 8 6** In this
example the new number is 486. (The sum is actually 1486 but the
1 is deleted.)

Now the player must think of a pseudonume for this new 3-digit number.

If he succeeds (maybe by thinking of �**r**ou**gh**a**g**e")
he gets the points obtained by adding up all three digits in this pseudonume:

4+8+6=18. These points are added to his cumulative score.
If he does not succeed, but can only think of a pseudonume for the first
two numbers (such as �**r**oo**f**�, or "**r**ee**f**" or "**r**a**v**e"),
he only gets the points obtained by adding up these two digits: 4+8=12.
The three-digit number may now be looked up in the Ponderous Pseudonumer,
if a copy is available.

3 6 4 The next
player continues, by obtaining the *next* 3-digit number,

8 2 7 in this
example 677. (the sum is 1677, but the first digit is again deleted.)

4 8 6
**6 7 7**
Thinking of a 3-digit Pseudonume (such as �**Ch**i**c**a**g**o�)
would give 20 points (6+7+7=20).

If the player could only think of a two-digit Pseudonume (such as �**sh**a**k**e�)
he would only get 13 points (6+7=13).

A continuation of this example game might look like this:

2 9 5 | |||

3 6 4 | |||

8 2 7 | |||

4 8 6 | roughage | 4+8+6=18 points | |

6 7 7 | Chicago | 6+7+7=20 points | |

9 9 0 | babies | 9+9+0=18 points | |

1 5 3 | tail | 1+5=6 points | (the player missed getting the last 3 points here) |

8 2 0 | funnies | 8+2+0=10 points | |

9 6 3 | peach | 9+6=15 points | (the player missed getting the last 3 points here) |

7 1 9 | cut | 7+1=8 points | (the player missed getting the last 9 points here) |

6 1 8 | shed | 6+1=7 points | (the player missed getting the last 8 points here) |

2 7 3 | neck | 2+7=9 points | (the player missed getting the last 3 points here) |

6 1 0 | shots | 6+1+0=7 points |

**Winning**:

The player with the highest score after each player has taken 5 complete
turns is the winner.

For more experienced players, PseudoSums may also be played using 4-digit numbers.

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©2001 Allan Krill